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DC/RTS Documentation
v1.62
A Unity3D System Incorporating the Functionality of a Dungeon Crawler or Real Time Strategy System
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| BinaryHeap used from: http://www.informit.com/guides/content.aspx?g=dotnet&seqNum=789 | |
| This Class is for Handling Movement and Key Inputs for the Camera's Behavior | |
| Creates a Unity3D Object to Inherit the Functionality of a DC/RTS ControlObjHandler within the Unity3D Environment | |
| The data that makes up the ControlObj Observer when ObjectCreationGUIController.CreationMethod = GridObjectCreationMethod.Observer | |
| Creates a Unity3D object to Inherit the Functionality of a DC/RTS CreatureHandler within the Unity3D Environment | |
| This class will be Used for Handling Different Formations | |
| This class generates a grid a long the xz plane | |
| Used for Sorting GridSquares within a Data Structure that Contains an IComparer | |
| Represents a 3D GridSquare within the xz-plane | |
| Used for Being Able to Easily keep Track of GridSquares Tied to Specific Quadrants | |
| Represents a GridObject that is used on the GridGenerator | |
| The system that controls the creation of GridObjects | |
| This class is used for rendering the grid and calculated grid paths to the world | |
| This Class extends the ScrollBarEssentials, simulating the behavior for a HealthSystem Game Bar | |
| This class is used for rendering the multiselect rectangle when in RTS mode | |
| Creates a Unity3D Object to Inherit the Functionality of a DC/RTS NPCHandler within the Unity3D Environment | |
| Handles creation of the GridObjectCreation system and it's corresponding data | |
| This is an Implementation of the A* Pathfinding System, that takes in GridSquares from the GridGenerator Class | |
| This Structure is Used for Storing Information about a Particular PathCalculator that is Used in the PathFinder Queue | |
| The class that handles the data, base functions and drawing of a Game Bar | |
| This class is used for Controlling the SelectedIndicator Plane Behavior bellow the ControlObjHandler, NPCHandler or CreatureHandler Objects | |
| This class handles inputs for selecting the objects through the game world | |
| This class is used for displaying the selected light object when a position is chosen within the World | |
| This Class Controls the GridObject for data used within the GridObjectCreation system | |
| This Class extends the ScrollBarEssentials, simulating the behavior for a TimerSystem Game Bar | |
| This Class is used for Continually Calculating and Updating the Position of a Unity3D Transform Object | |
| This Class Controls the WorkerClass ControlObjHandler for data used within the GridObjectCreation system |