Creates a Unity3D Object to Inherit the Functionality of a DC/RTS NPCHandler within the Unity3D Environment.
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| bool | Moveable [get, set] |
| | Does the NPC Object have a Path to Traverse? More...
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Creates a Unity3D Object to Inherit the Functionality of a DC/RTS NPCHandler within the Unity3D Environment.
Gets the Path Tile the NPC Object is Moving Towards.
- Returns
- The GridGenerator.GridSquare that the NPC Object is Moving Towards.
| bool NPCHandler.isActiveTarget |
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Is the NPC Object an Active Target?
| bool NPCHandler.isValidMovePathTileCount |
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Is the Current Move To Path Tile not the Last Tile?
| void NPCHandler.setActiveTarget |
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bool |
val | ) |
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Sets whether the NPC Object is an ActiveTarget.
This is Called for when the NPC Object is Selected.
- Parameters
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| override string NPCHandler.ToString |
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Returns the Name of this NPC Object.
| Color NPCHandler.ActiveColor = Color.yellow |
The Color of this NPC's SelectedIndicator.
| string NPCHandler.NPC_Name = "NEWNPC" |
The Name of this NPC Object.
Does the NPC Object have a Path to Traverse?
The documentation for this class was generated from the following file: