Creates a Unity3D object to Inherit the Functionality of a DC/RTS CreatureHandler within the Unity3D Environment.
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bool | Moveable [get, set] |
| Does the Creature Object have a Path to Traverse? More...
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Creates a Unity3D object to Inherit the Functionality of a DC/RTS CreatureHandler within the Unity3D Environment.
Gets the Path Tile the Creature Object is Moving Towards.
- Returns
- The GridGenerator.GridSquare that the Creature Object is Moving Towards.
bool CreatureHandler.isActiveTarget |
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Is the Creature Object an Active Target?
bool CreatureHandler.isValidMovePathTileCount |
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Is the Current Move To Path Tile not the Last Tile?
void CreatureHandler.setActiveTarget |
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bool |
val | ) |
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Sets whether the Creature Object is an ActiveTarget.
This is Called for when the Creature Object is Selected.
- Parameters
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override string CreatureHandler.ToString |
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Returns the Name of this Creature Object.
Color CreatureHandler.ActiveColor = Color.magenta |
The Color of this Creature's SelectedIndicator.
string CreatureHandler.Creature_Name = "NEWCREATURE" |
The Name of this Creature Object.
bool CreatureHandler.Moveable |
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getset |
Does the Creature Object have a Path to Traverse?
The documentation for this class was generated from the following file: