DC/RTS Documentation  v1.62
A Unity3D System Incorporating the Functionality of a Dungeon Crawler or Real Time Strategy System
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ControlObjObserverData Struct Reference

The data that makes up the ControlObj Observer when ObjectCreationGUIController.CreationMethod = GridObjectCreationMethod.Observer More...

Public Attributes

Texture2D[] options
 The Textures that make up the ControlObjHandler's options. More...
 
int optionsRows
 How many Rows make up this ControlObjHandler's options? More...
 
int optionsColumns
 How many Columns make up this ControlObjHandler's options? More...
 

Detailed Description

The data that makes up the ControlObj Observer when ObjectCreationGUIController.CreationMethod = GridObjectCreationMethod.Observer

Member Data Documentation

Texture2D [] ControlObjObserverData.options

The Textures that make up the ControlObjHandler's options.

The last option should always be the cancel option as seen in the example scene. Unless you change it of course.

int ControlObjObserverData.optionsColumns

How many Columns make up this ControlObjHandler's options?

int ControlObjObserverData.optionsRows

How many Rows make up this ControlObjHandler's options?


The documentation for this struct was generated from the following file: