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DC/RTS Documentation
v1.62
A Unity3D System Incorporating the Functionality of a Dungeon Crawler or Real Time Strategy System
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The data that makes up the ControlObj Observer when ObjectCreationGUIController.CreationMethod = GridObjectCreationMethod.Observer More...
Public Attributes | |
| Texture2D[] | options |
| The Textures that make up the ControlObjHandler's options. More... | |
| int | optionsRows |
| How many Rows make up this ControlObjHandler's options? More... | |
| int | optionsColumns |
| How many Columns make up this ControlObjHandler's options? More... | |
The data that makes up the ControlObj Observer when ObjectCreationGUIController.CreationMethod = GridObjectCreationMethod.Observer
| Texture2D [] ControlObjObserverData.options |
The Textures that make up the ControlObjHandler's options.
The last option should always be the cancel option as seen in the example scene. Unless you change it of course.
| int ControlObjObserverData.optionsColumns |
How many Columns make up this ControlObjHandler's options?
| int ControlObjObserverData.optionsRows |
How many Rows make up this ControlObjHandler's options?