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DC/RTS Documentation
v1.62
A Unity3D System Incorporating the Functionality of a Dungeon Crawler or Real Time Strategy System
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Represents a GridObject that is used on the GridGenerator More...
Public Member Functions | |
| List< GridGenerator.GridSquare > | getObjGridSquares () |
| Retrieves the GridSquares that make up this GridObject More... | |
| bool | isContinualCheck () |
| Is the GridObject currently being constantly updated? More... | |
| bool | isValidBuildLocation () |
| Is this GridObject buildable? More... | |
| Texture2D | getOptionsTexture (int index) |
| Gets the options texture at a particular index More... | |
| TimerBarSystem | getTimerBar (int r, int c) |
| Get the TimeBarSystem at the particular row and column of the GridObject option More... | |
| HealthSystem | getHealthBar () |
| Gets this GridObject's HealthBarSystem. More... | |
| TimerBarSystem | getActionTimerBar () |
| Gets this GridObject's TimerBarSystem. More... | |
| void | setTimeBarTimeLimits (float tT) |
| Sets the time values for this GridObject options, this is called from the GridObjectHandler class More... | |
Public Attributes | |
| Texture2D | OptionsTexture |
| The 50x50 framed texture that makes up this GridObject's individual options More... | |
| int | OptionsRows |
| How many Rows does this GridObject's options contain? More... | |
| int | OptionsColumns |
| How many Columns does this GridObject's options contain? More... | |
| bool | Selectable |
| Is this GridObject selectable? More... | |
Properties | |
| float | BuildTime [get, set] |
| The amount of time needed to build this Grid Object More... | |
Represents a GridObject that is used on the GridGenerator
| TimerBarSystem GridObject.getActionTimerBar | ( | ) |
Gets this GridObject's TimerBarSystem.
| HealthSystem GridObject.getHealthBar | ( | ) |
Gets this GridObject's HealthBarSystem.
| List<GridGenerator.GridSquare> GridObject.getObjGridSquares | ( | ) |
Retrieves the GridSquares that make up this GridObject
| Texture2D GridObject.getOptionsTexture | ( | int | index | ) |
Gets the options texture at a particular index
| index | The index to retrieve from |
| TimerBarSystem GridObject.getTimerBar | ( | int | r, |
| int | c | ||
| ) |
Get the TimeBarSystem at the particular row and column of the GridObject option
| r | The Row |
| c | The Column |
| bool GridObject.isContinualCheck | ( | ) |
Is the GridObject currently being constantly updated?
| bool GridObject.isValidBuildLocation | ( | ) |
Is this GridObject buildable?
| void GridObject.setTimeBarTimeLimits | ( | float | tT | ) |
Sets the time values for this GridObject options, this is called from the GridObjectHandler class
| tT | The desired time |
| int GridObject.OptionsColumns |
How many Columns does this GridObject's options contain?
| int GridObject.OptionsRows |
How many Rows does this GridObject's options contain?
| Texture2D GridObject.OptionsTexture |
The 50x50 framed texture that makes up this GridObject's individual options
| bool GridObject.Selectable |
Is this GridObject selectable?
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getset |
The amount of time needed to build this Grid Object