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DC/RTS Documentation
v1.62
A Unity3D System Incorporating the Functionality of a Dungeon Crawler or Real Time Strategy System
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| Handles Input Relating Specifically Towards Concepts Around the Main Camera | |
| Used for Handling Concepts Tied Specifically to Control Objects | |
| Used for Handling Concepts Tied Specifically to Creature Objects | |
| Handles Concepts Relating to Formations | |
| Handles Data Representing the GridGenerator | |
| A GridObject class for use on the GridGenerator | |
| Handles the entirety of Grid Object Creation | |
| Handles Rendering of a GridGenerator GridSquares and Calculated Path Tiles | |
| Represents the Health System Game Bar System | |
| Handles Input and Data for the Multi Selection Behavior in MovementSelectionBehavior.RealTimeStratToggle Mode | |
| Used for Handling Concepts Tied Specifically to NPC Objects | |
| The GridObjectCreation GUI Controller that attaches to the Main Camera | |
| Used for Calculating A* PathFinding | |
| The ScrollBarEssentials utilized from the Game Bar Creation System: http://u3d.as/content/chazix-scripts/game-bar-creation-system/2Es | |
| Handles Behavior of the SelectedIndicator | |
| Handles Input Relating Specifically Towards Concepts Around Selecting, Deselecting, etc, of Control, NPC, and Creature Objects | |
| Handles the Behavior of the SelectionToggle | |
| Handles the communication between the GridObjectCreation system and the GridObject | |
| Represents the Timer System Game Bar System | |
| Handles the communication between the GridObjectCreation system and the Worker Control Object |