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DC/RTS Documentation
v1.62
A Unity3D System Incorporating the Functionality of a Dungeon Crawler or Real Time Strategy System
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![]() ![]() | Handles Input Relating Specifically Towards Concepts Around the Main Camera |
![]() ![]() | Used for Handling Concepts Tied Specifically to Control Objects |
![]() ![]() | Used for Handling Concepts Tied Specifically to Creature Objects |
![]() ![]() | Handles Concepts Relating to Formations |
![]() ![]() | Handles Data Representing the GridGenerator |
![]() ![]() | A GridObject class for use on the GridGenerator |
![]() ![]() | Handles the entirety of Grid Object Creation |
![]() ![]() | Handles Rendering of a GridGenerator GridSquares and Calculated Path Tiles |
![]() ![]() | Represents the Health System Game Bar System |
![]() ![]() | Handles Input and Data for the Multi Selection Behavior in MovementSelectionBehavior.RealTimeStratToggle Mode |
![]() ![]() | Used for Handling Concepts Tied Specifically to NPC Objects |
![]() ![]() | The GridObjectCreation GUI Controller that attaches to the Main Camera |
![]() ![]() | Used for Calculating A* PathFinding |
![]() ![]() | The ScrollBarEssentials utilized from the Game Bar Creation System: http://u3d.as/content/chazix-scripts/game-bar-creation-system/2Es |
![]() ![]() | Handles Behavior of the SelectedIndicator |
![]() ![]() | Handles Input Relating Specifically Towards Concepts Around Selecting, Deselecting, etc, of Control, NPC, and Creature Objects |
![]() ![]() | Handles the Behavior of the SelectionToggle |
![]() ![]() | Handles the communication between the GridObjectCreation system and the GridObject |
![]() ![]() | Represents the Timer System Game Bar System |
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![]() ![]() | Handles the communication between the GridObjectCreation system and the Worker Control Object |