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DC/RTS Documentation
v1.62
A Unity3D System Incorporating the Functionality of a Dungeon Crawler or Real Time Strategy System
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This class is used for rendering the grid and calculated grid paths to the world. More...
Public Attributes | |
| GameObject | Grid |
| The Unity3D GameObject that Contains a GridGenerator.cs Object. More... | |
| bool | ActiveGridDraw = false |
| Draw the Grid Squares? More... | |
| bool | ActivePathDraw = false |
| Draw the Calculated Path Tiles? More... | |
This class is used for rendering the grid and calculated grid paths to the world.
Which, this script must be attached to the camera if you wish to render the grid, due to the OnPostRender function.
| bool GridRenderer.ActiveGridDraw = false |
Draw the Grid Squares?
| bool GridRenderer.ActivePathDraw = false |
Draw the Calculated Path Tiles?
| GameObject GridRenderer.Grid |
The Unity3D GameObject that Contains a GridGenerator.cs Object.