DC/RTS Documentation  v1.62
A Unity3D System Incorporating the Functionality of a Dungeon Crawler or Real Time Strategy System
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GridRenderer Class Reference

This class is used for rendering the grid and calculated grid paths to the world. More...

Inheritance diagram for GridRenderer:

Public Attributes

GameObject Grid
 The Unity3D GameObject that Contains a GridGenerator.cs Object. More...
 
bool ActiveGridDraw = false
 Draw the Grid Squares? More...
 
bool ActivePathDraw = false
 Draw the Calculated Path Tiles? More...
 

Detailed Description

This class is used for rendering the grid and calculated grid paths to the world.

Which, this script must be attached to the camera if you wish to render the grid, due to the OnPostRender function.

Member Data Documentation

bool GridRenderer.ActiveGridDraw = false

Draw the Grid Squares?

bool GridRenderer.ActivePathDraw = false

Draw the Calculated Path Tiles?

GameObject GridRenderer.Grid

The Unity3D GameObject that Contains a GridGenerator.cs Object.


The documentation for this class was generated from the following file: