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DC/RTS Documentation
v1.62
A Unity3D System Incorporating the Functionality of a Dungeon Crawler or Real Time Strategy System
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Handles Input Relating Specifically Towards Concepts Around the Main Camera. More...
Classes | |
class | CamMovementBehavior |
This Class is for Handling Movement and Key Inputs for the Camera's Behavior More... | |
Enumerations | |
enum | ControllerType { DungeonCrawlerToggle = 0x0, RealTimeStratToggle = 0x1 } |
Enumerator for whether this is a DungeonCrawlerToggle or a RealTimeStratToggle More... | |
Handles Input Relating Specifically Towards Concepts Around the Main Camera.
enum ControllerType |