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DC/RTS Documentation
v1.62
A Unity3D System Incorporating the Functionality of a Dungeon Crawler or Real Time Strategy System
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Used for Calculating A* PathFinding. More...
Classes | |
struct | PathStructQueue |
This Structure is Used for Storing Information about a Particular PathCalculator that is Used in the PathFinder Queue. More... | |
class | PathFinder |
This is an Implementation of the A* Pathfinding System, that takes in GridSquares from the GridGenerator Class. More... | |
class | BinaryHeap< T > |
BinaryHeap used from: http://www.informit.com/guides/content.aspx?g=dotnet&seqNum=789 More... | |
Used for Calculating A* PathFinding.