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DC/RTS Documentation
v1.62
A Unity3D System Incorporating the Functionality of a Dungeon Crawler or Real Time Strategy System
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This is the complete list of members for GridGenerator.GridSquareQuadrant, including all inherited members.
| addSquaretoQuad(GridSquare newSquare, int r, int c) | GridGenerator.GridSquareQuadrant | static |
| determineAdjacentQuadrants(GridSquareQuadrant[,] quads) | GridGenerator.GridSquareQuadrant | |
| getAdjacentQuadrants() | GridGenerator.GridSquareQuadrant | |
| getColumn() | GridGenerator.GridSquareQuadrant | |
| getRow() | GridGenerator.GridSquareQuadrant | |
| GridSquareQuadrant(int quad_size, int t_rows, int t_cols, int q_row, int q_col) | GridGenerator.GridSquareQuadrant | |
| GridSquareQuadrant(int q_row, int q_col) | GridGenerator.GridSquareQuadrant | |
| removeSpecificSquare(int r, int c) | GridGenerator.GridSquareQuadrant | static |
| resetQuadrant() | GridGenerator.GridSquareQuadrant | |
| resetQuadrantSquares(int t_r, int t_c) | GridGenerator.GridSquareQuadrant | static |
| retrieveQuadrantSquares() | GridGenerator.GridSquareQuadrant | |
| retrieveSpecificSquare(int r, int c) | GridGenerator.GridSquareQuadrant | static |