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DC/RTS Documentation
v1.62
A Unity3D System Incorporating the Functionality of a Dungeon Crawler or Real Time Strategy System
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This is the complete list of members for GridGenerator, including all inherited members.
| AngularRigidity | GridGenerator | |
| CalculateGridSquares(int rowSize, int colSize, int initRow, int initCol, bool addToMainGrid) | GridGenerator | |
| CalculateNewPath(Vector3 init, Vector3 final) | GridGenerator | |
| CalculateNewPath(Transform moveObj, Vector3 final) | GridGenerator | |
| CollectedRaycastInfo(Ray ray, float dist, int layerMask) | GridGenerator | static |
| Columns | GridGenerator | |
| DetermineGridCheckPoints(Vector3 moveToPoint, bool flag) | GridGenerator | |
| EightAdjacentSquares | GridGenerator | |
| getCalculatedPathTiles() | GridGenerator | |
| getColumns() | GridGenerator | |
| getDesiredGridSquare(int r, int c) | GridGenerator | |
| getDesiredQuadrant(int qr, int qc) | GridGenerator | |
| getPathFinder() | GridGenerator | |
| getRows() | GridGenerator | |
| GridDepth | GridGenerator | |
| GridHeight | GridGenerator | |
| GridQuadSize | GridGenerator | |
| GridWidth | GridGenerator | |
| IgnoreMask | GridGenerator | |
| MaxSlopeAngle | GridGenerator | |
| MinSlopeAngle | GridGenerator | |
| ResetGrid() | GridGenerator | |
| Rigidity | GridGenerator | |
| Rows | GridGenerator |