DC/RTS Documentation  v1.62
A Unity3D System Incorporating the Functionality of a Dungeon Crawler or Real Time Strategy System
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GridGenerator Member List

This is the complete list of members for GridGenerator, including all inherited members.

AngularRigidityGridGenerator
CalculateGridSquares(int rowSize, int colSize, int initRow, int initCol, bool addToMainGrid)GridGenerator
CalculateNewPath(Vector3 init, Vector3 final)GridGenerator
CalculateNewPath(Transform moveObj, Vector3 final)GridGenerator
CollectedRaycastInfo(Ray ray, float dist, int layerMask)GridGeneratorstatic
ColumnsGridGenerator
DetermineGridCheckPoints(Vector3 moveToPoint, bool flag)GridGenerator
EightAdjacentSquaresGridGenerator
getCalculatedPathTiles()GridGenerator
getColumns()GridGenerator
getDesiredGridSquare(int r, int c)GridGenerator
getDesiredQuadrant(int qr, int qc)GridGenerator
getPathFinder()GridGenerator
getRows()GridGenerator
GridDepthGridGenerator
GridHeightGridGenerator
GridQuadSizeGridGenerator
GridWidthGridGenerator
IgnoreMaskGridGenerator
MaxSlopeAngleGridGenerator
MinSlopeAngleGridGenerator
ResetGrid()GridGenerator
RigidityGridGenerator
RowsGridGenerator