DC/RTS Documentation
v1.62
A Unity3D System Incorporating the Functionality of a Dungeon Crawler or Real Time Strategy System
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Here is a list of all class members with links to the classes they belong to:
- i -
i :
PathStructQueue
IgnoreLayer :
ObjectCreationGUIController
IgnoreLayerMask :
SelectedIndicatorBehavior
IgnoreMask :
CamMovementBehavior
,
GridGenerator
IncrimentBar() :
TimerBarSystem
,
HealthSystem
,
ScrollBarEssentials
IndicatorMaterial :
ControlObjHandler
Init() :
FormationSwitches
Initialize() :
HealthSystem
InitializeObjectCreationSystem() :
GridObjectCreation
InitializeTime() :
TimerBarSystem
Insert() :
BinaryHeap< T >
isActivatedBuild() :
GridObjectCreation
isActiveBar() :
TimerBarSystem
isActiveBuild :
WorkerClass
isActiveCollision() :
ControlObjHandler
isActiveObserverBuild() :
GridObjectCreation
isActiveTarget() :
ControlObjHandler
,
CreatureHandler
,
NPCHandler
isContinualCheck() :
GridObject
isFollowToggle() :
CamMovementBehavior
isInitialized() :
TimerBarSystem
isMouseMovement() :
CamMovementBehavior
isMoveable() :
UpdatePositionToggle
isMovementAllowed() :
MultiSelectToggle
isOnCloseList :
GridGenerator.GridSquare
isOnOpenList :
GridGenerator.GridSquare
isPositionReached :
ControlObjHandler
isReadyToBuild() :
TimerBarSystem
isValidBuildLocation() :
GridObject
isValidMovePathTileCount() :
CreatureHandler
,
ControlObjHandler
,
NPCHandler
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