DC/RTS Documentation  v1.62
A Unity3D System Incorporating the Functionality of a Dungeon Crawler or Real Time Strategy System
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PathFinder.cs File Reference

Used for Calculating A* PathFinding. More...


struct  PathStructQueue
 This Structure is Used for Storing Information about a Particular PathCalculator that is Used in the PathFinder Queue. More...
class  PathFinder
 This is an Implementation of the A* Pathfinding System, that takes in GridSquares from the GridGenerator Class. More...
class  BinaryHeap< T >
 BinaryHeap used from: http://www.informit.com/guides/content.aspx?g=dotnet&seqNum=789 More...

Detailed Description

Used for Calculating A* PathFinding.

: Chase Hutchens